Interactive PoC Development
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AR Earring Virtual Try-On (Unity / Face Tracking)

Client

Jewelry E-commerce Brand

Industry

Fashion Tech / AR Commerce

Duration

January–April 2026

Team

Unity Developer

Overview

The client, a jewelry e-commerce brand, wanted to know whether customers could try earrings on with nothing but a phone — no markers, no special hardware — and whether the result would look real enough to help sell. IdeaTeam's Unity developer built a proof of concept to answer that before the client invested in a full product.

Challenge

  • Earrings sit beside the face, not on it: the attachment points have to be derived from where the head is
  • Those points must stay put while the head turns and tilts
  • A dangling earring that does not swing looks pasted on
  • The client needed something to hold in their hands, not a demo video

Solution

  • Head and face detection from the front camera, iOS first
  • Earring anchor points placed at an offset from the tracked head and tuned to stay stable through rotation
  • Compound earrings assembled with joints, so the hanging parts swing and react to gravity
  • A build published to TestFlight for the client to try on their own phones
  • After delivery: consultations, fixes and research as the client tested, February to April

Result

A working build on TestFlight after about three weeks of one developer's work, followed by three months of fixes and consultations as the client tested it.

Technology Stack

UnityAR FoundationARKit Face TrackingC#3D RiggingTestFlight

Key Features

  • Markerless face-based try-on
  • Real-time earring alignment
  • Physics-driven accessory motion
  • Mobile PoC validation flow

Project Gallery

AR Earring Virtual Try-On (Unity / Face Tracking) — 1

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